Whether it’s a certain dialogue tree, a random encounter or one of the many side-quests, everything feels completely fleshed out. I really enjoy the little touches in Wasteland 3. Not the greatest moral quandary, but a touch decision nonetheless. There’s a particularly tough one early on that resulted in me killing an entire group of people due to the actions of their leader, while a later decisions had me choosing between the lives of innocents and my mission to protect a special set of armour to curry favour with the local ruler. There are certainly times when it’s obvious who the evil character is, but there are also moments in which you can empathise with all parties involved, ultimately making the decisions so much more difficult. It generally presents you with situations and choices that fall within a morally grey area. Moral choices are fairly common in gaming now, but Wasteland 3 distinguishes itself in how it uses them to great effect. The solid voice performance mixed with some great writing has made me laugh out loud on more than a few occasions through the game. Voiced dialogue adds a new layer of believability, which in turn further immerses you in the world that inXile have created. Even after half a dozen hours you can already start to see the results of some of your decisions playing out, and you continue to see that impact throughout the game.ĭialogue and narrative have always been a core focus of the Wasteland series, but the introduction of voiced dialogue in Wasteland 3 is by far one of the best improvements the game could make. There are around ten different endings that you can reach, with some decisions having massive effects on certain portions of the game. Wasteland 3 uses your decisions to shape the wasteland around you, and this pays off in ways that are both big and small. The stellar combat is only narrowly outshone by the game’s brilliant narrative system. It’s in these moments that Wasteland 3 truly shines, providing some of the best turn-based combat I’ve seen so far this year. By making the decision to gain higher ground with my sniper, I was able to effectively take their gang down with relative ease. At one point I found myself defending a family from a murderous gang (who I’d angered by killing the leader’s brother). With some clever thinking and a little foresight, you can really give yourself a tactical advantage on the battlefield. I found that Wasteland 3 only typically punished me when I made silly mistakes, like running into a battle without considering positioning or standing a little too close to the explosive barrels that litter battlefields. It’s not quite as hard as something like XCOM, but I like it a lot for that reason. Each fight is a balance between aggression, defence and balancing those ability points so you don’t end up leaving a character in a compromised position. Fights take place across a gridded map, with movement, actions and attacks using the limited amount of AP each character has. If you’ve ever played the series’ previous entries, you’ll know what to expect, but for the uninitiated Wasteland 3 plays similarly to the XCOM series. With my finalised characters, I was introduced to the heart of Wasteland 3’s gameplay the combat.
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